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Club - FFXI / Final Fantasy 11 Weapons




The club tends to be quite popular among mages in Final Fantasy XI. Although popular with mages, they're actually one of the most versatile weapons in the game- it doesn't take a whole lot of skill to hit something with a blunt object. You may find the weapon skills more useful as a mage, though. Clubs include the Rod, Club, Wand, Mace and Hammer subtypes.

Club - Typical Job / Class: White Mage.

Club Weapon Skills
Level Name Description
10 Shining Strike 1.5 light damage (100 TP). Damage varies with TP
40 Seraph Strike 2x light DMG. (Ex WAR / WHM / PLD / DRK / SAM)
70 Brain Shaker 1.5 DMG & stun. Chance of stun varies with TP.
100 Star Light Restores some of your MP. Amount varies with TP
125 Moon Light Restores some of party's MP. Amount varies with TP. (Ex WAR / WHM / PLD / DRK / SAM)
150 Skull Breaker 1.5 damage and lowers enemy's INT. Varies with TP.
175 True Strike 3x damage. Damage varies with TP.
200 Judgment 2 hits at 2x DMG. (Ex WAR / WHM / PLD / DRK / SAM)
220 HexaStrike Sixfold attack with chance of critical on hits. (Ex WHM)
230 Black Halo 2 hits at 3x damage (100 TP). Damage varies with TP


 
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