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White Mage / WHM - FFXI / Final Fantasy 11 Magic Lists




The White Mage, the traditional healer in the Final Fantasy series, of course fills a familiar role in FFXI. Below's a chart of all the White Mage's defensive (and even a few offensive!) spells that you'll have available in the game.

Name Level MP Description
Cure 1 8 Restores some HP to target (base cap 30 HP).
Dia 3 7 Defense down & light elemental damage
Paralyze 4 6 Paralyzes enemy to cancel action
Banish 5 15 Light elemental damage
Barstonra 5 12 Raises earth resistence for whole party
Poisona 6 8 Cure target of poison
Barsleepra 7 14 Raises sleep resistence for whole party
Protect 7 9 Enhances target's defense (10 DEF).
Protectra 7 9 Enhances party's defense (10 DEF).
Barwatera 9 12 Raises water resistence for whole party
Paralyna 9 12 Cures target of paralysis
Parpoisonra 10 18 Raises poison resistence for whole party.
Aquaveil 10 12 Reduces spell casting interruption
Cure II 11 24 Restores some HP to target (base cap 90 HP).
Barparalyzra 12 22 Raises paralysis resistence for whole party
Slow 13 15 Reduces an enemy's attack speed.
Baraera 13 12 Raises wind resistence for whole party
Blindna 14 16 Cures target of blind
Banishga 15 41 Light elemental damage to area of effect
Silence 15 16 Silences enemy's spell casting
Deodorize 15 10 Prevents detection by smell
Curaga 16 60 Restores some HP to party
Shell 17 18 Enhances target's magic defense
Shellra 17 18 Enhances party's magic defense
Barfira 17 18 Raises fire resistence for whole party
Diaga 18 12 DEF down & light elemental damage to area
Barblindra 18 26 Raises blind resistence for whole party
Silena 19 24 Cures target of silence
Blink 19 20 Creates 2 shadows to absorb attacks (1 each).
Sneak 20 12 Prevents detection by sound
Cure III 21 46 Restores some HP to target (base cap 180 HP).
Regen 21 15 Gradually restores target's HP (5 HP / tick).
Barblizzara 21 12 Raises ice resistence for whole party
Barsilencera 23 30 Raises silence resistence for whole party
Raise 25 150 Raises target from KO (small exp restoral).
Invisible 25 15 Prevents detection by sight
Barthundara 25 12 Raises thunder resistence for whole party
Protect II 27 28 Enhances target's defense (25 DEF).
Protectra II 27 28 Enhances party's defense (25 DEF).
Stoneskin 28 29 Absorbs some physical and magic damage
Cursna 29 30 Cures target of curse
Banish II 30 57 Light elemental damage
Curaga II 31 120 Restores some HP to party
Erase 32 18 Removes 1 negative magic effect from target
Reraise 33 150 Restores life when you die (small exp restoral).
Viruna 34 48 Cures target of virus
Dia II 36 59 Defense down & light elemental damage
Teleport-Holla 36 75 Teleports you / party to La Theine Plateau
Teleport-Dem 36 75 Teleports you / party to Konschtat Highlands
Teleport-Mea 36 75 Teleports you / party to Tahrongi Canyon
Shell II 37 37 Enhances target's magic defense.
Shellra II 37 37 Enhances party's magic defense
Teleport-Yhoat 38 100 Teleports you / party to Yhoator Jungle
Teleport-Altep 38 100 Teleports you / party to West Altepa Desert
Stona 39 40 Cures target of stone
Barvira 39 50 Raises virus resistence for whole party
Banishga II 40 243 Light elemental damage to area of effect
Haste 40 40 Increases attack speed of target
Cure IV 41 88 Restores some HP to target (base cap 380 HP).
Teleport-Vahzl 42 100 Teleports you / party to Xarcabard
Barpetra 43 40 Raises petrify resistence for whole party
Regen II 44 36 Gradually restores target's HP (12 HP / tick)
Flash 45 25 Blinds target
Protect III 47 46 Enhances target's defense (40 DEF).
Protectra III 47 46 Enhances party's defense (40 DEF).
Holy 50 100 Light elemental damage
Curaga III 51 180 Restores some HP to party.
Raise II 56 200 Raises target from KO (medium exp restoral).
Shell III 57 56 Enhances target's magic defense
Shellra III 57 56 Enhances party's magic defense
Reraise II 60 175 Restores life when you die (med exp restoral).
Cure V 61 127 Restores some HP to target.
Protect IV 63 65 Enhances target's defense (55 DEF).
Protectra IV 63 65 Enhances party's defense (55 DEF).
Regen III 66 64 Gradually restores target's HP (20 HP / tick).
Shell IV 68 56 Enhances target's magic defense
Shellra IV 68 56 Enhances party's magic defense.
Raise III 70 250 Raises target from KO (large exp restoral)
Curaga IV 71 260 Restores some HP to party
Reraise III 75 200 Restores life when you die (large exp restoral).

 
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