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Red Mage / RDM - FFXI / Final Fantasy 11 Magic Lists




The Red Mage in FFXI comes with a nice array of spells, all of which are listed here. Below's a chart of Red Mage spells, when they'll be learned, and the amount of MP they'll consume...

Name Level MP Description
Dia 1 7 Defense down & light elemental damage
Cure 3 8 Restores some HP to target (base cap 30 HP).
Stone 4 9 Earth elemental damage
Poison 5 5 Enemy's HP gradually decreases
Barstone 5 9 Raises earth resistence
Paralyze 6 6 Paralyzes enemy to cancel action
Protect 7 9 Enhances target's defense (10 DEF)
Barsleep 7 7 Raises sleep resistence
Blind 8 5 Blinds the enemy to reduce accuracy
Water 9 13 Water elemental damage
Barwater 9 9 Raises water resistence
Barpoison 10 9 Raises poison resistence
Bio 10 22 Poisons and decreases attack of enemy
Bind 11 8 Prevents enemy from moving
Aquaveil 12 12 Reduces spell casting interruption
Barparalyze 12 11 Raises paralysis resistence
Slow 13 15 Reduces an enemy's attack speed
Baraero 13 9 Raises wind resistence
Cure II 14 24 Restores some HP to target (base cap 90 HP)
Aero 14 18 Wind elemental damage
Diaga 15 12 DEF down & light elemental damage to area
Deodorize 15 10 Prevents detection by smell
Enthunder 16 12 Adds thunder elemental damage to weapon
Shell 17 18 Enhances target's magic defense
Barfire 17 9 Raises fire resistence
Silence 18 16 Silences enemy's spell casting
Barblind 18 13 Raises blind resistence
Enstone 18 12 Adds earth elemental damage to weapon
Fire 19 24 Fire elemental damage
Blaze Spikes 20 8 Deals fire damage to enemy when it hits you
Sneak 20 12 Prevents detection by sound
Enaero 20 12 Adds wind elemental damage to weapon
Barblizzard 21 9 Raises ice resistence
Gravity 21 24 Lowers enemy's movement speed and evasion
Regen 21 15 Gradually restores target's HP (5 HP / tick).
Enblizzard 22 12 Adds ice elemental damage to weapon
Blink 23 20 Creates 2 shadows to absorb attacks (1 each).
Barsilence 23 15 Raises silence resistence
Blizzard 24 30 Ice elemental damage.
Enfire 24 12 Adds fire elemental damage to weapon
Sleep 25 19 Puts enemy to sleep
Invisible 25 15 Prevents detection by sight
Barthunder 25 9 Raises thunder resistence
Cure III 26 46 Restores some HP to target (base cap 180 HP).
Protect II 27 28 Enhances target's defense (25 DEF).
Enwater 27 12 Adds water elemental damage to weapon
Thunder 29 37 Thunder elemental damage
Dia II 31 59 Defense down & light elemental damage
Dispel 32 25 Cancels 1 of the enemy's magic enhancements
Phalanx 33 21 Increased DEF against physical & magical dmg.
Stoneskin 34 29 Absorbs some physical and magic damage
Stone II 35 43 Earth elemental damage
Bio II 36 66 Poisons and decreases attack of enemy
Shell II 37 37 Enhances target's magic defense
Raise 38 150 Raises target from KO (small exp restoral).
Barvirus 39 25 Raises virus resistence.
Water II 40 51 Water elemental damage
Ice Spikes 40 16 Deals ice damage to enemy when it hits you
Refresh 41 40 Recovers 3 MP every 3 seconds
Barpetrify 43 20 Raises petrification resistence
Diaga II 45 60 DEF down & light elemental damage to area
Aero II 45 59 Wind elemental damage
Sleep II 46 29 Puts enemy to sleep
Poison II 46 38 Enemy's HP gradually decreases
Protect III 47 46 Enhances target's defense (40 DEF).
Cure IV 48 96 Restores some HP to target (base cap 380 HP).
Haste 48 40 Increases attack speed of target
Fire II 50 68 Fire elemental damage
Blizzard II 55 77 Ice elemental damage
Shell III 57 56 Enhances target's magic defense
Thunder II 60 86 Thunder elemental damage
Shock Spikes 60 24 Deals thunder dmg to enemy when it hits you
Dia III 61 112 Defense down & light elemental damage
Bio III 62 110 Poisons and decreases attack of enemy
Protect IV 63 65 Enhances target's defense (55 DEF).
Stone III 66 92 Earth elemental damage
Water III 67 98 Water elemental damage.
Shell IV 68 56 Enhances target's magic defense
Aero III 69 106 Wind elemental damage
Fire III 71 113 Fire elemental damage
Blizzard III 73 120 Ice elemental damage
Thunder III 75 128 Thunder elemental damage

 
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