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Paladin Spells - FFXI / Final Fantasy 11 Magic Lists




The Paladin in FFXI is a sort of holy knight- and they've got plenty of defensive magic to come along with that description. Below's a chart of Paladin spells, when they'll be learned, and how much MP they consume...

Name Level MP Description
Cure 5 8 Restores some HP to target (base cap 30 HP).
Banish 7 15 Light elemental damage
Protect 10 9 Enhances target's defense (10 DEF).
Cure II 17 24 Restores some HP to target (base cap 90 HP).
Shell 20 18 Enhances target's magic defense
Cure III 30 46 Restores some HP to target (base cap 180 HP)
Protect II 30 28 Enhances target's defense (25 DEF).
Banish II 34 57 Light elemental damage
Flash 37 25 Blinds target
Shell II 40 56 Enhances target's magic defense
Raise 50 150 Raises target from KO (small exp restoral).
Protect III 50 46 Enhances target's defense (40 DEF).
Cure IV 55 96 Restores some HP to target (base cap 380 HP).
Holy 55 100 Light elemental damage
Shell III 60 56 Enhances target's magic defense
Banish III 61 127 Light elemental damage
Protect IV 70 65 Enhances target's defense (55 DEF).

 
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