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Dark Knight / DRK - FFXI / Final Fantasy 11 Magic Lists




Dark Knights have a variety of offensive spells. Below's a chart of the Dark Knight magic spells, when they'll be learned, and the amount of MP that'll be used each time it's cast..

Name Level MP Description
Stone 5 9 Earth elemental damage
Poison 6 5 Enemy's HP gradually decreases
Drain 10 21 Steals HP from enemy and gives it to you
Water 11 13 Water elemental damage
Bio 15 22 Poisons and decreases attack of enemy
Aero 17 18 Wind elemental damage
Bind 20 8 Prevents enemy from moving
Aspir 20 10 Steals MP from enemy and gives it to you
Fire 23 24 Fire elemental damage
Poisonga 26 44 Poisons enemies in area of effect
Blizzard 29 30 Ice elemental damage
Sleep 30 19 Puts enemy to sleep
Absorb-MND 31 33 Absorbs MND from enemy and gives it to you
Tractor 32 26 Transfer KO'd body to casting location
Absorb-CHR 33 33 Absorbs CHR from enemy and gives it to you
Thunder 35 37 Thunder elemental damage
Absorb-VIT 35 33 Absorbs VIT from enemy and gives it to you
Absorb-AGI 37 33 Absorbs AGI from enemy and gives it to you
Stun 37 25 Stuns an enemy to cancel action
Absorb-INT 39 33 Absorbs INT from enemy and gives it to you
Bio II 40 26 Poisons and decreases attack of enemy
Absorb-DEX 41 33 Absorbs DEX from enemy and gives it to you
Stone II 42 43 Earth elemental damage
Absorb-STR 43 33 Absorbs STR from enemy and gives it to you
Poison II 46 38 Enemy's HP gradually decreases
Water II 48 51 Water elemental damage
Aero II 54 59 Wind elemental damage
Sleep II 56 29 Puts enemy to sleep
Fire II 60 68 Fire elemental damage
Poisonga II 66 112 Poisons enemies in area of effect
Bizzard II 66 77 Ice elemental damage

 
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